Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald top laners, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 85 of 100, built on 31% first blood rate and 3.3 solo kills a game. Survivability trails at 2, with 18% time spent dead.
Among top laners
What to work on
13 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
FarmingStart here
CS / min
4.8 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
52.8 vs 67.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Deaths / min
0.31 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Solo kills / game
3.3 vs 0.6
94 of 100 against Jhin players. Keep it; it is part of how the games get won.
Turret plates / game
12.8 vs 8.3
92 of 100 against Jhin players. Keep it; it is part of how the games get won.
Damage / min
987 vs 782
81 of 100 against Jhin players. Keep it; it is part of how the games get won.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
6
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
1
of 100