Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum junglers, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
13 gamesFarmingStart here
CS / min
7.1 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
2.6 vs 4.6 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Vision score / min
1.32 vs 0.98
93 of 100 against Platinum Graves players, and it matters: the better half of Graves junglers wins 56% of games, the other half 43%.
Control wards / game
5.1 vs 1.7
100 of 100 against Platinum Graves players, and it matters: the better half of Graves junglers wins 53% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 89 of 100, built on 4.8 control wards a game and 1.56 vision score a minute. Aggression trails at 44, with 8% first blood rate.
Among junglers
Graves junglers with above-median CS a minute win 71% of games; below it, 28%.
Graves junglers with fewer deaths a minute than the median win 75% of games; with more, 25%.
Graves junglers with above-median turret plates a game win 77% of games; below it, 24%.