Playstyle radar
18 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Frontline
Damage soaked and mitigated for the team
63
of 100
Utility
Healing, shielding and lockdown for allies
23
of 100
Mechanics
Skillshots landed and dodged, casting tempo
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
18 gamesAggressionStart here
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.1 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 63 of 100, built on 1714 damage mitigated a minute and 21% damage taken share. Utility trails at 23, with 5 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.