Playstyle radar
12 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.6 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
196 vs 453 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Solo kills / game
1.6 vs 0.7
92 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 55% of games, the other half 43%.
Kill participation
53% vs 48%
72 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 52% of games, the other half 46%.
Control wards / game
1.5 vs 0.3
75 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 55 of 100, built on 1.7 solo kills a game and 52% kill participation. Objectives trails at 18, with 276 objective damage a minute.
Among bot laners
Emerald bot laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald bot laners with above-median epic monsters a game win 75% of games; below it, 31%.
Emerald bot laners with above-median objective damage a minute win 78% of games; below it, 20%.