Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
14
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.16 vs 0.29 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Solo kills / game
1.8 vs 3.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.5
82 of 100 against Emerald Akali players, and it matters: the better half of Akali mid laners wins 67% of games, the other half 39%.
Objective damage / min
313 vs 249
72 of 100 against Emerald Akali players, and it matters: the better half of Akali mid laners wins 70% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 56 of 100, built on 1.3 epic monsters a game and 301 objective damage a minute. Aggression trails at 16, with 32% kill participation.
Among mid laners
Akali mid laners with above-median kills a minute win 65% of games; below it, 34%.
Akali mid laners with fewer deaths a minute than the median win 69% of games; with more, 30%.
Akali mid laners with above-median solo kills a game win 62% of games; below it, 42%.