Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
17
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Frontline
Damage soaked and mitigated for the team
60
of 100
Utility
Healing, shielding and lockdown for allies
58
of 100
Mechanics
Skillshots landed and dodged, casting tempo
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
12 gamesAggressionStart here
Kills / min
0.29 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Damage
Damage / min
1218 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
5.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 60 of 100, built on 1776 damage mitigated a minute and 20% damage taken share. Aggression trails at 17, with 0.25 multikills a game.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.