Playstyle radar
26 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
26 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
1.4 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.4 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
3.1 vs 1.9
81 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Turret plates / game
10.3 vs 8.3
75 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
First blood rate
19% vs 9%
78 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 61 of 100, built on 25% team damage share and 878 damage a minute. Survivability trails at 38, with 13% time spent dead.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 12%, in your losses 15% · 15W 11L
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
In your wins 1.3, in your losses 1.4 · 15W 11L
mid laners with above-median control wards a game win 53% of games; below it, 47%.
In your wins 0.9, in your losses 0.2 · 15W 11L