Playstyle radar
49 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
49 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
766 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
10.8 vs 8.3
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Solo kills / game
3.1 vs 2.0
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Wards cleared / game
3.0 vs 2.0
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 49 of 100, built on 7.0 CS a minute and 60.6 CS at 10 min. Damage trails at 33, with 745 damage a minute.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
In your wins 0.6, in your losses 0.4 · 19W 30L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 882, in your losses 659 · 19W 30L
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
In your wins 10%, in your losses 14% · 19W 30L