Playstyle radar
13 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
13 gamesFarmingStart here
CS / min
5.9 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Wards cleared / game
3.0 vs 1.6
93 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 48%.
Control wards / game
2.5 vs 0.4
93 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 49%.
Kill participation
47% vs 35%
100 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 57 of 100, built on 2.8 control wards a game and 4.1 wards cleared a game. Farming trails at 34, with 38.5 CS at 10 min.
Among top laners
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.