Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.0 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.9
81 of 100 against Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 78% of games, the other half 42%.
Kills / min
0.23 vs 0.17
80 of 100 against Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 63% of games, the other half 40%.
Damage / min
840 vs 685
84 of 100 against Twisted Fate players, and it matters: the better half of Twisted Fate mid laners wins 60% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 63 of 100, built on 4.5 wards cleared a game and 1.28 vision score a minute. Survivability trails at 24, with 14% time spent dead.
Among mid laners
Twisted Fate mid laners with less time spent dead than the median win 67% of games; with more, 35%.
Twisted Fate mid laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
Twisted Fate mid laners with above-median CS a minute win 58% of games; below it, 44%.