Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
4
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
19% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
13.4 vs 10.0
83 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
CS at 10 min
73.6 vs 66.9
79 of 100 against top laners, and it matters: the better half of Platinum top laners wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 60 of 100, built on 48.1 CS at 10 min and 5.7 CS a minute. Survivability trails at 4, with 19% time spent dead.
Among top laners
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.