Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
13
of 100
Damage
Damage per minute and share of the duo's damage
73
of 100
Frontline
Damage soaked and mitigated for the duo
58
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
32
of 100
Mechanics
Skillshots landed and dodged
59
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
2146 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
26.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Team damage share
14% vs 11%
83 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Damage taken share
13% vs 11%
82 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 73 of 100, built on 14% team damage share and 1800 damage a minute. Placement trails at 13, with 4.6 average placement.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.5, in your losses 1.6 · 10W 11L
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2762, in your losses 1586 · 10W 11L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 20.7, in your losses 32.3 · 10W 11L