Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.6 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
477 vs 413
99 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Damage / min
1058 vs 803
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Kills / min
0.27 vs 0.20
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 87 of 100, built on 28% team damage share and 948 damage a minute. Vision trails at 22, with 0.1 control wards a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.