Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season393 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
87 vs 122 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.45 vs 2.78 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Ally saves / game
3.69 vs 1.80
77 of 100 against Master+ Seraphine players, and it matters: the better half of Seraphine supports wins 55% of games, the other half 46%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 69 of 100, built on 375 ally heal + shield a minute and 375 heals + shields a minute. Objectives trails at 46, with 73 objective damage a minute.
Among supports
Seraphine supports with above-median objective damage a minute win 76% of games; below it, 24%.
This season, in your wins 119, in your losses 52 · 203W 185L
Seraphine supports with above-median vision score a minute win 55% of games; below it, 46%.
This season, in your wins 2.60, in your losses 2.34 · 205W 188L