Playstyle radar
12 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
317 vs 364 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Epic monsters / game
2.1 vs 1.6
73 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Vision score / min
3.12 vs 2.63
86 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
7.5 vs 5.0
74 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 76 of 100, built on 2.92 vision score a minute and 7.0 control wards a game. Damage trails at 27, with 10% team damage share.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.