Playstyle radar
39 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
39 gamesAggressionStart here
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
1.7 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
1.2 vs 0.9
75 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Damage / min
973 vs 862
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Vision score / min
1.06 vs 0.73
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 76 of 100, built on 1.10 vision score a minute and 3.9 wards cleared a game. Aggression trails at 44, with 0% first blood rate.
Among mid laners
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
In your wins 0%, in your losses 0% · 22W 17L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.7, in your losses 1.1 · 22W 17L