Playstyle radar
23 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
77
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
23 gamesFarmingStart here
CS / min
7.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.59 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
8.5 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.35 vs 0.22
100 of 100 against Diamond Riven players, and it matters: the better half of Riven top laners wins 67% of games, the other half 34%.
Deaths / min
0.16 vs 0.22
88 of 100 against Diamond Riven players, and it matters: the better half of Riven top laners wins 70% of games, the other half 31%.
Time spent dead
9% vs 12%
80 of 100 against Diamond Riven players, and it matters: the better half of Riven top laners wins 65% of games, the other half 36%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 80 of 100, built on 46% kill participation and 0.30 kills a minute. Vision trails at 30, with 0.62 vision score a minute.
Among top laners
Riven top laners with above-median CS a minute win 61% of games; below it, 40%.
In your wins 7.5, in your losses 6.5 · 13W 10L
Riven top laners with above-median vision score a minute win 54% of games; below it, 47%.
In your wins 0.65, in your losses 0.58 · 13W 10L
Riven top laners with above-median turret plates a game win 77% of games; below it, 27%.
In your wins 10.0, in your losses 6.2 · 13W 10L