Playstyle radar
31 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
83
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
31 gamesVisionStart here
Control wards / game
2.4 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
2.9 vs 1.6
100 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Objective damage / min
196 vs 89
100 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Deaths / min
0.17 vs 0.22
78 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 85 of 100, built on 2.6 epic monsters a game and 320 objective damage a minute. Vision trails at 46, with 1.8 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.1, in your losses 1.5 · 16W 15L