Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
20 gamesDamageStart here
Damage / min
482 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.4 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
Gold / min
369 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.10 vs 0.20
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Time spent dead
5% vs 11%
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 81 of 100, built on 6% time spent dead and 0.14 deaths a minute. Damage trails at 16, with 14% team damage share.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Gold mid laners with above-median gold a minute win 66% of games; below it, 33%.