Playstyle radar
56 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
56 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.60 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.8 vs 1.4
80 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 78% of games, the other half 35%.
Damage / min
975 vs 873
71 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
CS at 10 min
70.1 vs 66.2
75 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 58% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 65 of 100, built on 1.8 epic monsters a game and 9.5 turret plates a game. Vision trails at 34, with 0.76 vision score a minute.
Among bot laners
Master+ bot laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 8%, in your losses 12% · 34W 22L
Master+ bot laners with above-median vision score a minute win 56% of games; below it, 49%.
In your wins 0.81, in your losses 0.68 · 34W 22L