Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Frontline
Damage soaked and mitigated for the team
27
of 100
Utility
Healing, shielding and lockdown for allies
69
of 100
Mechanics
Skillshots landed and dodged, casting tempo
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
11 gamesAggressionStart here
Kills / min
0.47 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.45 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Deaths / min
0.44 vs 0.56
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
20% vs 23%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Skillshots hit / min
3.9 vs 2.2
91 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 80 of 100, built on 0.44 deaths a minute and 20% time spent dead. Frontline trails at 27, with 16% damage taken share.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.