Playstyle radar
44 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
44 gamesObjectivesStart here
Objective damage / min
223 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.4 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
398 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Kill participation
51% vs 44%
88 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 62 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 47, with 1.3 control wards a game.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
In your wins 574, in your losses 223 · 20W 24L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.1, in your losses 0.9 · 20W 24L
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.
In your wins 469, in your losses 406 · 20W 24L