Playstyle radar
51 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
51 gamesVisionStart here
Control wards / game
2.3 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.37 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Objective damage / min
131 vs 89
73 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 55 of 100, built on 156 objective damage a minute and 6.9 turret plates a game. Aggression trails at 36, with 0% first blood rate.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.3, in your losses 2.2 · 23W 28L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.30, in your losses 2.14 · 23W 28L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 11% · 23W 28L