Playstyle
26 games
Playstyle radar
26 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
26
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Frontline
Damage soaked and mitigated for the team
34
of 100
Utility
Healing, shielding and lockdown for allies
49
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
26 gamesDamageStart here
Damage / min
1204 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.36 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.88 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 66 of 100, built on 20% time spent dead and 0.51 deaths a minute. Aggression trails at 26, with 0.36 kills a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1220, in your losses 1187 · 13W 13L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.33, in your losses 0.40 · 13W 13L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 0.77, in your losses 1.00 · 13W 13L