Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
last 60season117 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.8 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Damage / min
1071 vs 839
93 of 100 against Master+ Ryze players, and it matters: the better half of Ryze mid laners wins 58% of games, the other half 35%.
Gold / min
461 vs 432
73 of 100 against Master+ Ryze players, and it matters: the better half of Ryze mid laners wins 67% of games, the other half 25%.
Kills / min
0.25 vs 0.20
73 of 100 against Master+ Ryze players, and it matters: the better half of Ryze mid laners wins 63% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 84 of 100, built on 995 damage a minute and 27% team damage share. Aggression trails at 43, with 0.8 solo kills a game. For a Ryze player that is the expected shape: against other Ryze players, aggression sits near the median.
Among mid laners
Ryze mid laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 1.0, in your losses 0.8 · 64W 53L