Playstyle radar
50 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
50 gamesFarmingStart here
Gold / min
377 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
6.4 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
240 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Control wards / game
2.2 vs 0.6
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 59 of 100, built on 2.8 control wards a game and 1.24 vision score a minute. Farming trails at 26, with 5.4 CS a minute.
Among mid laners
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
In your wins 399, in your losses 346 · 23W 27L
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
In your wins 5.5, in your losses 5.3 · 23W 27L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 369, in your losses 165 · 20W 25L