Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season163 games
What to work on
60 gamesFarmingStart here
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
57.9 vs 67.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.1 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.2 vs 0.6
89 of 100 against Master+ Jax players, and it matters: the better half of Jax top laners wins 69% of games, the other half 35%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 73 of 100, built on 1.2 epic monsters a game and 545 objective damage a minute. Farming trails at 22, with 55.8 CS at 10 min.
Among top laners
Jax top laners with above-median CS a minute win 58% of games; below it, 42%.
This season, in your wins 7.0, in your losses 6.4 · 71W 92L
Jax top laners with above-median CS at 10 min win 55% of games; below it, 45%.
This season, in your wins 60.8, in your losses 51.8 · 71W 92L
Jax top laners with above-median control wards a game win 55% of games; below it, 47%.
This season, in your wins 0.1, in your losses 0.1 · 71W 92L