Playstyle
49 games
Playstyle radar
49 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Farming
CS pace, gold income and early-lane farm
79
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
49 gamesObjectivesStart here
Turret plates / game
3.5 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.45 vs 0.27
100 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Gold / min
540 vs 462
100 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Damage / min
1019 vs 718
100 of 100 against junglers, and it matters: the better half of junglers wins 60% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 85 of 100, built on 1046 damage a minute and 27% team damage share. Vision trails at 46, with 0.8 control wards a game.
Among junglers
junglers with above-median turret plates a game win 77% of games; below it, 27%.
In your wins 10.8, in your losses 3.9 · 38W 11L