Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.67 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.32 vs 0.19
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Turret plates / game
17.6 vs 10.2
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Gold / min
475 vs 412
96 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 75 of 100, built on 17.6 turret plates a game and 583 objective damage a minute. Vision trails at 34, with 0.67 vision score a minute.
Among top laners
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.