Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season138 games
What to work on
60 gamesAggressionStart here
Kills / min
0.22 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
445 vs 468 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
676 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Wards cleared / game
5.3 vs 4.1
71 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 53 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 32, with 0.77 vision score a minute.
Among junglers
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.
This season, in your wins 0.26, in your losses 0.15 · 72W 66L
Master+ junglers with above-median gold a minute win 74% of games; below it, 30%.
This season, in your wins 468, in your losses 392 · 72W 66L
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 749, in your losses 657 · 72W 66L