Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.56 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1041 vs 857
86 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Solo kills / game
3.4 vs 2.0
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
CS at 10 min
80.1 vs 74.5
76 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 68 of 100, built on 22% team damage share and 790 damage a minute. Vision trails at 20, with 0.1 control wards a game.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.