Playstyle radar
13 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
56
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
13 gamesVisionStart here
Control wards / game
2.6 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.15 vs 0.21
85 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
7% vs 9%
75 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Turret plates / game
7.7 vs 6.2
71 of 100 against supports, and it matters: the better half of Emerald supports wins 77% of games, the other half 23%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 81 of 100, built on 0.15 deaths a minute and 7% time spent dead. Damage trails at 47, with 11% team damage share.
Among supports
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.