Playstyle
18 games
Playstyle radar
18 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
18 gamesFarmingStart here
CS / min
6.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.0 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.11 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.17 vs 0.22
79 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Epic monsters / game
1.1 vs 0.7
77 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 71 of 100, built on 0.17 deaths a minute and 10% time spent dead. Farming trails at 21, with 44.7 CS at 10 min.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median solo kills a game win 61% of games; below it, 43%.
top laners with above-median kills a minute win 63% of games; below it, 37%.