Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season212 games
What to work on
60 gamesAggressionStart here
Kills / min
0.23 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
First blood rate
3% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.17 vs 0.20
70 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 64 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 32, with 0.0 control wards a game.
Among junglers
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.28, in your losses 0.16 · 111W 101L
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.
This season, in your wins 13%, in your losses 8% · 111W 101L