Playstyle radar
17 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
17 gamesFarmingStart here
CS / min
5.9 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
197 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.5 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Strengths
Kill participation
48% vs 43%
71 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 53 of 100, built on 0.77 vision score a minute and 0.9 control wards a game. Farming trails at 13, with 5.9 CS a minute.
Among mid laners
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.