Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
3.2 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
47% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally saves / game
0.17 vs 0.83 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Objective damage / min
208 vs 98
100 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Vision score / min
3.45 vs 2.62
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Control wards / game
10.1 vs 4.8
99 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 89 of 100, built on 3.28 vision score a minute and 12.5 wards cleared a game. Utility trails at 28, with 0.15 ally saves a game.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.