Playstyle radar
27 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
27 gamesVisionStart here
Vision score / min
1.99 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
53 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
251 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Turret plates / game
8.1 vs 5.9
86 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Ally saves / game
5.52 vs 0.92
100 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 49%.
Ally heal + shield / min
377 vs 141
84 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 63 of 100, built on 5.52 ally saves a game and 377 ally heal + shield a minute. Vision trails at 13, with 1.99 vision score a minute.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 2.21, in your losses 1.78 · 13W 14L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 68, in your losses 39 · 13W 14L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
In your wins 265, in your losses 237 · 13W 14L