Playstyle radar
18 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Kills / min
0.39 vs 0.26
97 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Gold / min
501 vs 454
82 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Damage / min
903 vs 693
89 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 79 of 100, built on 25% team damage share and 929 damage a minute. Survivability trails at 19, with 15% time spent dead.
Among junglers
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.