Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
62.1 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
13.1 vs 10.0
84 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Objective damage / min
488 vs 392
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Damage / min
957 vs 802
81 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 75 of 100, built on 957 damage a minute and 25% team damage share. Farming trails at 33, with 62.1 CS at 10 min.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.