Playstyle radar
25 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
25 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.54 vs 0.65 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.47 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 66% of games, the other half 32%.
Damage / min
1334 vs 851
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 62% of games, the other half 36%.
Objective damage / min
724 vs 453
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 78% of games, the other half 20%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 78 of 100, built on 27% team damage share and 1026 damage a minute. Vision trails at 28, with 0.2 control wards a game.
Among bot laners
Emerald bot laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 13% · 11W 14L
Emerald bot laners with above-median vision score a minute win 52% of games; below it, 46%.
In your wins 0.70, in your losses 0.54 · 11W 14L
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.
In your wins 0.3, in your losses 0.1 · 11W 14L