Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.8 vs 6.3 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.54 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
9% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 62 of 100, built on 6.5 turret plates a game and 2.7 epic monsters a game. Damage trails at 8, with 11% team damage share.
Among junglers
Sejuani junglers with above-median CS a minute win 66% of games; below it, 35%.
Sejuani junglers with above-median vision score a minute win 55% of games; below it, 46%.
Sejuani junglers with less time spent dead than the median win 72% of games; with more, 29%.