Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
29
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: aggression peaks at 48 while vision sits at 34, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 2.0, in your losses 0.4 · 26W 35L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.15, in your losses 0.30 · 26W 35L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 8%, in your losses 13% · 26W 35L