Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
42
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Frontline
Damage soaked and mitigated for the team
36
of 100
Utility
Healing, shielding and lockdown for allies
32
of 100
Mechanics
Skillshots landed and dodged, casting tempo
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
14 gamesAggressionStart here
Kills / min
0.46 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.57 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 57 of 100, built on 22% team damage share and 1548 damage a minute. Utility trails at 32, with 8 heals + shields a minute.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.