Playstyle radar
14 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
14 gamesVisionStart here
Vision score / min
2.33 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.1 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
306 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Deaths / min
0.11 vs 0.22
100 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Time spent dead
5% vs 9%
100 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Objective damage / min
131 vs 89
73 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 96 of 100, built on 0.11 deaths a minute and 5% time spent dead. Damage trails at 24, with 306 damage a minute.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.