Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
52
of 100
Damage
Damage per minute and share of the duo's damage
40
of 100
Frontline
Damage soaked and mitigated for the duo
49
of 100
Utility
Healing and shielding for the duo
28
of 100
Control
Crowd control uptime and immobilizations
76
of 100
Mechanics
Skillshots landed and dodged
51
of 100
last 60season95 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
19 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
19 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
CC seconds / min
3.0 vs 2.1
77 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
50.8 vs 33.6
74 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 76 of 100, built on 3.0 CC seconds a minute and 50.8 immobilizations a game. Utility trails at 28, with 19 ally heal + shield a minute.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
This season, in your wins 10%, in your losses 10% · 53W 42L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 61, in your losses 14 · 53W 42L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 61, in your losses 14 · 53W 42L