Playstyle radar
13 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
3.1 vs 5.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.83 vs 1.02 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
First blood rate
0% vs 2% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
7.0 vs 5.7
100 of 100 against Master+ Ivern players, and it matters: the better half of Ivern junglers wins 69% of games, the other half 35%.
Gold / min
448 vs 396
100 of 100 against Master+ Ivern players, and it matters: the better half of Ivern junglers wins 79% of games, the other half 25%.
Epic monsters / game
3.6 vs 2.8
93 of 100 against Master+ Ivern players, and it matters: the better half of Ivern junglers wins 84% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 85 of 100, built on 0.12 deaths a minute and 7% time spent dead. Vision trails at 31, with 0.0 control wards a game.
Among junglers
Ivern junglers with above-median turret plates a game win 82% of games; below it, 26%.
Ivern junglers with above-median vision score a minute win 55% of games; below it, 49%.
Ivern junglers with above-median first blood rate win 57% of games; below it, 52%.