Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
last 60season192 games
What to work on
60 gamesFarmingStart here
CS / min
6.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
65.9 vs 74.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 56 of 100, built on 2.5 solo kills a game and 13% first blood rate. Farming trails at 25, with 6.4 CS a minute.
Among mid laners
Diana mid laners with above-median CS a minute win 57% of games; below it, 42%.
This season, in your wins 6.4, in your losses 6.5 · 98W 94L
Diana mid laners with above-median epic monsters a game win 75% of games; below it, 41%.
This season, in your wins 0.9, in your losses 0.3 · 98W 94L
Diana mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
This season, in your wins 65.2, in your losses 64.4 · 98W 94L