Playstyle
48 games
Playstyle radar
48 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
48 gamesAggressionStart here
Solo kills / game
1.0 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
260 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
799 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Deaths / min
0.12 vs 0.20
97 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
7% vs 11%
90 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
CS / min
8.1 vs 7.1
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 84 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 33, with 0.8 solo kills a game.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 0.9, in your losses 0.7 · 23W 25L
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 351, in your losses 194 · 23W 25L
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 755, in your losses 735 · 23W 25L