Playstyle radar
11 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
539 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.9 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
6.3 vs 4.2
82 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 52 of 100, built on 0.96 vision score a minute and 4.6 wards cleared a game. Objectives trails at 26, with 511 objective damage a minute.
Among junglers
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.