Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
last 60season178 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
52% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Aggression
Kills / min
0.06 vs 0.07 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 54 of 100, built on 6.0 wards cleared a game and 1.49 vision score a minute. Aggression trails at 36, with 0.5 solo kills a game.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 7%, in your losses 12% · 86W 92L
Diamond supports with above-median kill participation win 51% of games; below it, 45%.
This season, in your wins 49%, in your losses 49% · 86W 92L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
This season, in your wins 0.18, in your losses 0.13 · 86W 92L